legion
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Legion monorepo, contains the legion engine, the tools, source control, build system etc...
## Summary Design the crates, the basic APIs and data structures for the data-executor, for both the client-side & server. Also think of the local scenario, where we could have...
## Summary Make data-executor more scalable ## Current State Currently the data-executor executes a single job at once, even though it supports many workers. We also need to go through...
## Summary Be able to access shaders from code in the same way as data, and facilitate runtime edition loop ## Objective We want to go through the `Device` or...
## Summary How can we handle better the difference between editor data and runtime serialized data, without having to explicitly name them (eg. offline & runtime classes)
In order to fit blender convention and overral, math convention used in the academic world, we need to switch our convention to the followings: * right handed world locator *...
## Summary We need a simple animation visualization in the engine while we don't support skinning. First iteration is to use a DebugDisplay to show the skeleton. ## Current State...
## Expected Behavior ## Current Behavior ## Workarounds ## Steps to Reproduce 1. 2. 3. 4. ## Context (Environment) ## Detailed Description
## Summary Implementation of the service that will manage the user profiles, sessions, workspaces, spaces and allocation. The service will use a database for its storage. ## Current State No...
## Summary Goal is to migrate the `Content Store` service to OpenAPI using the Code Generation framework. ## Current State At the moment, the `Content Store` service is using gRPC...
## Summary Improve the openapi codegen to better support our needs. ## Work Items - [x] Ability to serve multiple APIs in a single HTTP server. - [x] Regroup request...