Christopher Lees

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We unfortunately don't have control over the Debian repositories, and none of the 2- 3 people closely involved with the project are primarily Debian based. The Debian offical package was...

Now that's interesting. The viewing frustrum is clipping out those corners. Something must be interacting somewhere in the scaling; This was originally designed / tested with somewhat larger (500m+) skyboxes,...

Interesting, I would have expected that to work :/ Will hopefully take a look this week.

Hmm... It's a timing issue; Specifically, we need to know the dimensions of the texture (as all Panel2 elements are sized relative to the texture dimensions), but this requires running...

Try the build from today, should hopefully be sorted.

Assuming you mean an 8mb GIF, that's never going to be very happy, and I wouldn't reccomend this. (Likely to be hundreds of frames) Couple of hundred kilobytes is probably...

I'm sure something can be figured out, although they weren't initially intended for this purpose. Perhaps something like the following: ```.FreeObj(0) $BuiltIn\Uchibo\BrigdeL.csv``` Where the **$BuiltIn** represents the built-in object path....

Short answer is that this seems to be highly distribution / desktop environment / Mono version dependant. I know the Jessie / XCFE VM I've got here quits OK, will...

Now that's interesting actually: https://github.com/leezer3/OpenBVE/blob/master/source/OpenBVE/System/GameWindow.cs#L417 In those circumstances, we very deliberately force-kill the process. I still can't reproduce the closing issues here, but we might want to extend that to...

Fixed some of the easier ones of these :) Will try and get the rest sorted over the next few days. **4** may prove to be somewhat of a challenge....