lawnjelly
lawnjelly
I wasn't quite sure immediately what you meant, but there is indeed a bug (which occurs on my PR too which is just a variation on this one). When calling...
Ok I've now got a tentative fix in my version of this PR (#74659), see the `Node3D data.parent` section of the description. It will be up to @akien-mga how he...
> Let's make a deal, you drop the idea of _branch_transform_ and help akien fix this PR and I'll try my best to test it :) I can't alter @akien-mga...
If it helps.. if you have a `uint32_t` rand in the full range, and you want positive only `int32_t` values, you can bitwise AND the `uint32_t` with `~(0b1
Marking as ready for review to get some eyes on this. I'm fully expecting a lot of bikeshedding / possible changes to the design, and this will require testing on...
> Edit: this should also allow this to be backported potentially to 3.6+ which is kind of cool. I don't see anything in here that's specific to 4.0 after a...
Just to note I'm happy to rebase this and port for 4.x. We did discuss in a PR meeting last year but at the time @reduz wasn't convinced of the...
Yes, there have been a lot of changes since 3.5, with no MRP it will be up to you to work out what feature causes the regression, unless we get...
I"ve been looking through as best I can with limited internet, but beta 3 coiincides with 2d physics interpolation. One possibility is I made a small adjustment to the place...
I'm finally able to have a look at this. > It looks very much as though it's an interpolation bug (though why it hasn't been reported until now is surprising,...