Lars Doucet
Lars Doucet
Also, any takers see this twitter convo for tips: https://twitter.com/larsiusprime/status/718825930085371904 This one in particular: https://twitter.com/raiganburns/status/718830593295802369
Also for clarification purposes to anyone who takes this: by "physics" we mean flixel's "classic" "arcadey" physics, not _actual_ realistic physics logics, the kind flixel alternatively supports by using full-blown...
@photonstorm Raigan from metanet (N, N+, N++) is going to send me some code samples, I'll share my findings.
@photonstorm @Beeblerox, So Raigan just sent me the stuff! Here's the email for context: > hey, > Here's the collision code from N v2.0.. it could definitely be improved, but...
Hey there! Let me weigh in with a specific use case. On console targets, the software rasterization step that FlxText currently uses often leads to a significant amount of time...
I mean, it seems weird to force things like bold, italic, systemfont, etc, on bitmap fonts as that's an alien concept to that implementation. I think one might need a...
Right now I'm constantly doing updateHitBox() every time I scale a sprite and that seems to work, though it is annoying. Breaking changes are fine for the next big release,...
oh that's a good change I think. Breaking for sure, but if it's for a major point release and there's a simple and clear upgrade guide then I say do...
@Beeblerox that's fine; the vast majority of use cases is non-rotated sprites, so making sure there's a simple way to keep too many old projects from breaking because they're relying...
What about this one? - [ ] Blend modes don't seem to work? Or is that fixed already?