Lars Doucet
Lars Doucet
Ah, so are you suggesting just accepting that as a breaking change, then? I don't use them *extensively*, but I do use them... do per-sprite shaders still work with OpenFL8+HaxeFlixel,...
I can't remember entirely, but basically for full "photoshop style" blend modes implemented in shaders, one needs access to BOTH the pixels of what you're trying to draw AND the...
Probably fetching the asset from disk -- and this would mean it's an OpenFL issue. You can try precaching the asset during a game or scene loading sequence so that...
There are two ways: When you setup your scene, you can call all your troublesome assets with Assets.getBitmapData(), and pass in the filepath to your asset, and set the cache...
You can accomplish this with the FlxUICursor. See the FlxUICursor demo in flixel-demos.
To be clear, we're talking about this demo: http://haxeflixel.com/demos/Cursor/ Do you have issues with that demo? If so we might have a bug on our hands and need to fix...
We'll look into this and see if we can reproduce/fix it.
1. The inner textfield's caret is not rendered in real time, it takes a snapshot of the textfield and rasterizes it when the text changes, so the caret probably does...
Just had an idea -- I believe on HTML5 target a very similar approach is used -- a native DOM TextField is created off-stage and used to drive the inputs,...
Yeah so flixel just completely subverts the entire flash/openfl API event model. Basically the only thing in flixel that touches that is FlxGame itself, which is a flash.display.Sprite, and the...