Marc Lanctot

Results 367 comments of Marc Lanctot

@stevens68, it's been merged and should be included in the next sync to github (probably Monday) and included in the list of additions in the next release. Sorry for the...

> @lanctot Should I remove ismcts_gwhist from the PR? No it's ok, you can leave it. Good to have an example and it's in the right place.

I don't know what is going on but the tests keep failing repeatedly after your last commit. Can you pull changes from master and push the merge commit? (maybe make...

Apologies for the delays.. the summer ended up a bit busier than I expected! Should finally be merged some time soon (today or next few days).

Hi @willmcgowan, we had to remove the game because it was crashing in the playthrough test. I tried a few things but ultimately could not fix it. I believe it...

For the second problem, I think you also need to have the top-level source directory as well in PYTHONPATH, e.g. the equivalents of step 5 in these instructions: https://github.com/google-deepmind/open_spiel/blob/master/docs/install.md#summary Based...

Oh we have not supported nox in over two years... since moving from Travis CI to Github Actions. At least it has not been maintained, though may have accidentally remained...

Removal of nox started here: https://github.com/google-deepmind/open_spiel/pull/1192 Thanks @morLev Closing this for now.

Ah yes, that's because the game has chance mode `kExplicitStochastic`, which is explained in a comment here: https://github.com/google-deepmind/open_spiel/blob/77a03df63f6e6ddbf15ccf22e7f1ca5ff841dd2e/open_spiel/spiel.h#L81 Essentially it means that there is a single chance outcome and the...

Closing due to inactivity. Please reopen if you want to continue the discussion.