kyranf

Results 52 comments of kyranf

I wanted to have some form of 'ammo' to cause squads to have to return to base or otherwise 'stop the rampage' as you can see from almost the first...

Squad sizes per type doesn't make sense especially if we want to encourage mixed-squads (which I do!). The next major hurdle is how to logically and within game mechanics make...

**Still talking about new assembler logic** The squad is monitored by the assembler in the background, and when the squad falls below the default (or overriden) retreat threshold, the squad...

Oh shit, nice idea - like in Warhammer 40k your army has a 'points' limit, so instead of a specific arbitrary unit count, it's actually a weighted sum of points...

Although one huge force of players could maybe do 'infinite research' to progressively increase their army limit?

yes the defend mode will remove the guard station, which is nice. can cut back on unique entities in the mod. I might also remove all the flying units as...

Maybe droids placed by hand (and not into an existing squad) will form a player-centric squad, which will always defer to the player (if ever). Or just sit idle and...

Regarding clicking, I think clicking an assembler and clicking on the ground somewhere to place a rally point would be sick

I am having the same issue during testing and from additional reports of this issue. I am wondering if it's worth my time to dig deep into the old squad...

@jpreed00 any chance for a latest version save game file? I'm thinking I can put in some debug tools for when a squad is selected printing out all the details...