robotarmyfactorio
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Robots idling after brief skirmish
Hello, I've been deploying squads of 100 units. When they reach this threshold they target a biter nest and move towards it. When they reach the nest, they engage with the biters, spitters, worms and spawners for 20-30 seconds then they stop dead and just sit idle.
Game version is 0.18.12 Save "Laodes Moded" attached. Laodes Moded.zip
I am having the same issue during testing and from additional reports of this issue. I am wondering if it's worth my time to dig deep into the old squad control system or just push ahead with my v5.0 release with totally different/simpler and more effective unit controls
I am still seeing this issue. Any fix for this?
edit: Upon further investigation, it appears the bots will act normally if you accompany them, although they sometimes do act a little funny. It's mostly when they are off acting on their own when the above behavior presents itself -- almost as if the units aren't being given enough CPU time by the game or are being "garbage collected" after a period of time.
@jpreed00 any chance for a latest version save game file? I'm thinking I can put in some debug tools for when a squad is selected printing out all the details of its state and what it's doing etc, to track down the issue.