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Robots idling after brief skirmish

Open nborns opened this issue 4 years ago • 4 comments

Hello, I've been deploying squads of 100 units. When they reach this threshold they target a biter nest and move towards it. When they reach the nest, they engage with the biters, spitters, worms and spawners for 20-30 seconds then they stop dead and just sit idle.

Game version is 0.18.12 Save "Laodes Moded" attached. Laodes Moded.zip

nborns avatar Mar 16 '20 23:03 nborns

I am having the same issue during testing and from additional reports of this issue. I am wondering if it's worth my time to dig deep into the old squad control system or just push ahead with my v5.0 release with totally different/simpler and more effective unit controls

kyranf avatar Dec 13 '20 20:12 kyranf

I am still seeing this issue. Any fix for this?

edit: Upon further investigation, it appears the bots will act normally if you accompany them, although they sometimes do act a little funny. It's mostly when they are off acting on their own when the above behavior presents itself -- almost as if the units aren't being given enough CPU time by the game or are being "garbage collected" after a period of time.

jpreed00 avatar Jan 12 '22 15:01 jpreed00

@jpreed00 any chance for a latest version save game file? I'm thinking I can put in some debug tools for when a squad is selected printing out all the details of its state and what it's doing etc, to track down the issue.

kyranf avatar Jan 13 '22 11:01 kyranf

@kyranf As requested: factorio_save.zip

Let me know if you need any additional information.

jpreed00 avatar Jan 13 '22 15:01 jpreed00