kyranf
kyranf
as title, add some config.lua parameters as mod start-up parameters droid health and damage scalars, targetting type, default hunt values etc..
reference: https://mods.factorio.com/mod/robotarmy/discussion/5e72b4605c1d7a000bc78989 Need to install the Realistic Reactors mod, and find out what the actual errors are, and fix them!
From here: https://mods.factorio.com/mod/robotarmy/discussion/5e59732b06acef000dfed9e5
https://mods.factorio.com/mod/robotarmy/discussion/5ce6a934eaf520000b3b16e4
I will be filling out a task-list/todo list for some short term maintenance and additional features such as the GUI-based mod configuration screen in-game to allow some simple features to...
this bug report: https://mods.factorio.com/mod/robotarmy/discussion/5a9c91e468abfe000a39a4e2 the reported squad size isn't correct after a squad has many casualties from a train impact.
I have put in a mod API request for allowing a Unit type entity to have a way to define/enable an equipment grid or inventory (right click) from players of...
"Would be nice to be able to set GLOBAL_TARGETING_TYPE at the Droid Settings Module" " I used targetingTypes.defendAssembler and SQUAD_HUNT_RADIUS=500 to have them defend 500 tiles around the assembler. Would...
Related to post https://forums.factorio.com/viewtopic.php?p=190771#p190771 condition where modular armours are not stackable, so stack inserters cannot put all the armour into the assembler making a terminator so it will never be...