kumavis

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started doing this in a demo ``` this: /eth/latest/state/0x52bc44d5378309ee2abf1539bf71de1b7d7be3b5/balance becomes: z43AaGF65q1bd2Sqa5g3YMnFs644Ym2a6pZKdxtrtEKTYS8HrS3/state/1/3/7/2/c/6/c/c/9/a/d/4/6/9/8/b/c/9/0/e/4/f/8/2/7/e/3/6/b/f/3/9/3/0/b/9/a/0/2/a/a/2/d/6/2/6/d/7/1/d/d/d/b/f/3/b/9/e/9/e/b/9/d/4/balance ```

note this requires some mechanism of knowing the latest block

@deathcap would love to talk about this with you kumavis in #voxel.js on freenode

I'm maintaining the voxel-client and voxel-server modules these days, but they are due for some changes, a documentation update, and a hello-world. The modules have been reworked to be agnostic...

Also: If you're planning on doing multiplayer, do it early, b/c it changes the way you do everything else

The plugins could key off the `isClient` property on the `game` object (voxel-engine) to determine if they are relevant.

Hmm, I guess I don't understand how you have the plugin loading set up

small correction: its just `game.isClient` not `game.isClient()`

I've been struggling with having the server in the browser in my own projects. It works fine on its own, but when in the same window with a client, it...

I wasn't really getting the performance hit until another player joined. For communicating locally I was using ``` javascript // create virtual connection for local player var clientTransport = Duplex()...