Lea Hayes

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The assertion error. The `AssetPreviewUtility` is not designed to be used in the way that you are using it above. It should be used when drawing the preview to the...

You can copy it with: ```csharp var duplicatedTexture = Instantiate(previewTexture); ``` The trouble is that you will often get `null` from `AssetPreview.GetAssetPreview` because if the preview hasn't already been cached...

Unity have managed to reproduce the issue and have notified their developers about it.

I haven't heard anything further on this issue from Unity... the ticket status is unchanged.

I am seeing the same issue when experimenting with these two flags.