Lea Hayes
Lea Hayes
The assertion error. The `AssetPreviewUtility` is not designed to be used in the way that you are using it above. It should be used when drawing the preview to the...
You can copy it with: ```csharp var duplicatedTexture = Instantiate(previewTexture); ``` The trouble is that you will often get `null` from `AssetPreview.GetAssetPreview` because if the preview hasn't already been cached...
Unity have managed to reproduce the issue and have notified their developers about it.
I haven't heard anything further on this issue from Unity... the ticket status is unchanged.
I am seeing the same issue when experimenting with these two flags.