Lea Hayes
Lea Hayes
+1 It would be great if there were a fix for this. Perhaps it would be possible to assume the path of the previously active buffer when creating a new...
It would be nice if there were a way to access the page data from a `eleventy.addTransform` callback (and linter for anyone using that).
Been reading your fantastic blog posts here! keep up the great work :) I also purchased your game and it's really nicely made; I love the visual effects that you...
Definite +1 here, I did search for SDF so missed this issue. Adding SDF to the comments so that it will be found for anyone else searching for that.
The Unity engine does a good job at implementing SDF text rendering with its TextMesh Pro component. It might be a good reference implementation. It would be good if the...
@Labrium it would be cool if you did open a PR for this :D I am still wanting this
I am seeing this also; this tool seems to fail for files that have been moved. Is there a way to trace file moves so that you can show the...
This sounds very interesting. I am myself finding that `DOTween.Kill` is causing a noticable stutter when running on the iPhone; and we're not really talking about that many game objects....
Btw just to add; I'm seeing 20-30% CPU usage coming from this.
On initial inspection I can see in the experimental download above that the integer value would be boxed each time the `FilteredOperation` method is called leading to garbage/collection.