Lea Hayes
Lea Hayes
Out of curiosity; what if these kill operations were to be queued and then processed in bulk? This way only looping over the collection of tweens one time. To improve...
It seems that Unity renamed and encapsulated some members of their `PreviewRenderUtility` class. Unity's automatic upgrade feature seemed to detect and resolve the problem automatically so that workaround should work...
@Pixellore hmm if you've setup an SSH key on your Github account and on your local machine; I don't see why npm wouldn't be picking it up. I am using...
Please try with v5.4.0; I would be interested to know if that works for you.
Here you go: https://github.com/rotorz/unity3d-tile-system/releases/tag/v1.0.2
This seems like a bug in Unity 2017.2.
I reported this issue to Unity (Case 962008).
The variations that are shown in the brush designer are taken from the prefabs. The tile produced by a brush is something that doesn't exist until the brush is used....
I have been able to reproduce the issue my end... however Unity are currently unable to reproduce the issue. They are claiming that the preview is being generated without any...
Just a note; Github issues use the following syntax to markup code listings: ```{language} ``` for example, ```csharp public sealed class Foo { } ``` becomes: ```csharp public sealed class...