Kevin Ring
Kevin Ring
KTX compressed textures aren't working right either. Unfortunately it's _really_ subtle in these images, which come from the `glTF-KTX-BasisU` version of [AnisotropyBarnLamp](https://github.com/KhronosGroup/glTF-Sample-Assets/tree/e72fc5d446c68161c1c88501b2798adad83480d3/Models/AnisotropyBarnLamp): v1.18.1: This branch: It makes sense this wouldn't...
Metadata textures seem to be working well in this branch. 👍
Previous issue about this: https://github.com/CesiumGS/cesium-native/issues/80 Which pretty much came to the same conclusion that you wrote above. I think that's been the decision all along, we just haven't enforced it,...
Just to add a little bit to this... We used to do this thing where public header files would include other public header files _from the same library_ with quotes...
This was fixed in #620.
As mentioned [here](https://community.cesium.com/t/polyline-draw-position-inconsistency-with-camera-movement/44327/7), I've found a decent workaround for this _if you don't need the 2D and CV modes_. Just construct your viewer like this: ``` const viewer = new...
I don't have a completely satisfying explanation yet, but I think it probably has to do with the coordinate system in which the interpolation for upsampling is performed. We interpolate...
Thanks for writing this up @RoeDefense2!
Also reported on the forum here: https://community.cesium.com/t/android-fatal-fmallocbinned-attempt-getallocationsizeexternal-unrecognized-pointer-ces-2-17-0-ue-5-6/42329 I can reproduce the crash on Quick Launch, but (fortunately?) it runs fine when doing a full package.
Possibly related issues: * #12602 * #12195