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Block-based WebGL game engine where the blocks are made out of blocks. Trying not to be yet another Minecraft clone.

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localStorage is not a complete solution; Cubes should be able to function as a hosted webapp with its own server-side storage for persistent objects — so do that. Contradictory further...

type-feature
part-storage

There should be a “game” mode, which restricts player actions to those allowing a specific game to be played, as determined by the blockset and possibly other game-parameter objects. Straightforward...

type-feature
big-picture

It should be possible to have continuously moving (i.e. like the player) objects inside a world. Such objects could be: - Mobs - Vehicles - Loose objects to interact with...

completeness
type-feature
big-picture

There should be some way to define limited resources/conserved quantities, in order to implement game mechanics.

completeness
type-feature
big-picture