Results 381 comments of Kevin Reid

Commit 806c06d4121cc2b9f51a6ce7286ed91be73afadb handles persisted objects referring to other persisted objects, and commit c5dbca6351f73b05e018faaf1cc0e1d4da947c7a adds persisted blocksets. However, there is no UI to generate a new blockset.

Commit 9b84846f0e4d4811f73b0f4e96a9dd2e54136923 adds a menu for choosing a blockset for a new world. However, there is still no UI to generate a new blockset, or to generate a world with...

The “physics” code has been split out into a separate class, Body, but there is no support yet for containing non-player bodies in a world or for giving bodies an...

My 2¢: Passing the size every frame as part of the drawing (`.buffer_mut([width, height])`?) would likely lead to simpler (less repetitive) code for callers, compared to requiring it at creation...

I disagree, actually — it would be easier to write graphics API glue if everyone used *some* kind of 2d vector type instead of separate x and y args, and...

I apologize for bringing up an unrelated issue in my example. I intended only to suggest that the simplest API that is convenient for both parties (application and library), and...

Even without explicitly using GPU APIs, platforms likely have a built-in scaling operation available in their 2D graphics APIs, which could be faster due to knowing platform details, being fused...

This might not be worth bothering with, but I'm imagining some developer _wanting_ their app to be routinely shut down even while a “session” is open, on the principle of...

My use case: My personal laptop is more trusted and less internet-accessible than my Sandstorm server. Therefore, I should be able to _pull_ backups. Doing it over HTTP is a...

Please please please put all the emphasis on grains, not on Sandstorm. Sandstorm UI should occupy no more places than is necessary to provide trusted-path and meta UI.