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A toy physically based GPU path tracer (C++/OpenGL/GLSL)

Results 8 GLSL-PathTracer issues
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hey I'm kind of stupid and I keep on getting stuck on the part where you open the sln because there isn't one so if you could add screenshots to...

Hi, thanks for the great project! In the shader code in tonemap.glsl, tonemap is applied to all pixels, which is not correct if a constant background color is desired. See...

Hello could you please add option to render to file (not screenshot) so can render say 4k even tiled to file is fine many thanks and great work i did...

https://github.com/knightcrawler25/GLSL-PathTracer/blob/85c5167/thirdparty/RadeonRays/split_bvh.cpp At 432 line ``` // Calc SAH float sah = m_traversal_cost + (leftbox.surface_area() * +rightbounds[i - 1].surface_area() * rightcount) * invarea; ``` Should it be like this? ``` //...

Hi! I tried running this program on macOS with Apple Silicon (M2) Chip, but when running make I got an error: ``` Undefined symbols for architecture arm64: "_oidnSetFilter1b", referenced from:...

Need to change movements like this in my opinion: - WASD - movement; - Mouse scrolls (rolls) - zoom in and out; - Mouse rolls press - Shift to up,...

Like other DCC softwares: - File > Open (save, save as) - Integrators > list - Settings > different - About/info panel - Left panel Object/meshes ierarchy and right panel...

Hi, any plans to integrate volumetric fog / general density support in the tracer ? The new Aerolod beta from ephtracy has great looking terrain fog, would love to achieve...