Константин
Константин
> I solved the same problem, but I'm not sure it would help displaying Ads on device(I'm still testing). It seems when you press 'Force resolve' the resolver makes the...
+1 to this
I am use this too in each project, and hope, this project (Zenject or Extenject) will be alive.
same problem - i am installs pools on GameObjectContext, then my system reloads the scene and Pool Monitor has two pools etc... pools are cause of memory leaks. GameObjectContext installer...
Seems that StaticMemoryPoolRegistry is cause of leaks. It is only Editor feature. But in some cases it is big trouble. For example - the scanning anti-cheat system for editor...
Maybe WeakReference is key to solve this: #### StaticMemoryPoolRegistry.cs: ```csharp namespace Zenject { #if UNITY_EDITOR public static class StaticMemoryPoolRegistry { public static event Action PoolAdded = delegate {}; public static...
yes, my code is working... but i changed MpmView.cs too, for output correct pools and exclude memory leaks. I can make pool request