Gergely Kis
Gergely Kis
Would the shader baking PR improve on this? https://github.com/godotengine/godot/pull/102552
We can also confirm this issue with iOS 18 on iPad Pro M2 and iPad Pro M4. Reverting https://github.com/godotengine/godot/pull/96413 fixed the issue. cc @konczg
Would it be possible to schedule this to 4.5? What would be required to do so?
FYI: We have a working Metal implementation of the Shader Baker. It supports both runtime (where we bake the MSL source code) and offline Metal compilation. The offline compilation generates...
> > In our test application the MSL baking did not make much difference, but with the AIR baking the first startup time went from ~ 7+ seconds to ~2...
> Hi @kisg - what's the status on your Metal implementation? We'd like to get the shader baker merge sooner than later in the dev branch for 4.5, so we...
@DarioSamo Would it be possible to rebase this PR on the current master before I create the Metal PR?
@bruvzg Thank you for your review. We have another idea that could work better: - We would add a new VirtualController abstract class (under core/input/), and the Input singleton would...
We implemented the proposed changes, please take a look.
My main concern is that this makes Godot harder to use: different languages may have different implementation requirements for custom Callables. Also, I don't understand why it should be required...