Gergely Kis

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Also fix 3rd party library usage with MOE 1.3

Samples were updated for MOE 1.3

More examples here: https://discuss.multi-os-engine.org/t/generated-bindings-and-java-generics/566/1

> There should be no delay, the pool arrays are copy-on-write if I am not mistaken, so this should not affect performance. In this PR we are using pool arrays...

> Use case: I know people using Python bindings have been looking for ways to interop opencv images, which IIRC are just numpy arrays under the hood, so bytes. This...

Hi @BastiaanOlij, apart from rebasing this to the latest master are there any issues that need to be solved before it can be merged? It would be great to get...

> lgtm, since we're in feature freeze this probably will need to move to 4.2, but I believe this can be merged as soon as 4.1 has been released. @BastiaanOlij...

> Thanks! I'm so excited to finally see this PR :-) > Thank you, and thank you for taking the time to review it! > I looked only at the...

> I've tried to get the Godot Engine Github actions continuous integration to pass. Most tests pass except for Windows. https://github.com/V-Sekai/godot/tree/vsk-libgodot-migeran-4.3 > > Edited: Time is limited for me to...