Gergely Kis
Gergely Kis
Wouldn't it make sense to add this custom iterator feature to Godot? Or did you already try and it was rejected?
Why would you need to implement UIKit in Objective-C if it provides the same Objective-C ABI?
@BastiaanOlij @m4gr3d @akien-mga This is the new PR I mentioned before. A companion demo project with a Meta OpenXR Loader plugin may be found here: https://github.com/migeran/godot4_openxr_demo/tree/dynamic_openxr_loader
Hi @BastiaanOlij, > So this replaces your old PR #64826 ? Yes. > > This all looks really good, my only remark would be is that I would put all...
@BastiaanOlij Ok, @konczg will do this later today.
@BastiaanOlij @m4gr3d @akien-mga One (hopefully final) update: - removed the android JNI bindings for the loader, because we are not building the loader for Android anymore - updated the commit...
This is currently not possible. A workaround is to use a crash reporting service, like Crashlytics. See how to integrate it with MOE here: https://discuss.multi-os-engine.org/t/crash-reporting/33 The new LLVM backend will...
Yes, read the forum topic that I posted.
For a combined stack trace, you have to wait for the LLVM backend
Relevant discussion on the forum: https://discuss.multi-os-engine.org/t/anonymous-class-extends-nsobject/122