Kirjava
Kirjava
glad you could get this working! I dont have a mac to test this on but based on the error I should be able to fix it. Do you know...
thanks! I'll get back to you with something new to test On Mon, Aug 16, 2021 at 12:23 PM yuzhenw ***@***.***> wrote: > flex2-osx-x64/Flex2.app/Contents/MacOS/ > > In the MacOS folder...
yeah this is intentional. using pixel 0 works well for a spritesheet because it usually contains multiple sprites and that pixel will not be in range of sprites to affect...
aha, my mistake. yeah this is a bug then and I'll get it fixed
Hi. There is documentation available in the program already that is in the 'documentation' tab. This is the same information available in the README.md of this project. I aimed to...
just wondering, what should those keycombos do?
it's unclear what those mean still you say CTRL+S to save, but save what? for quick reloading of an object, it's not clear /which/ object should be reloaded I'm not...
potentially. are there disassemblies for those games available or examples / explanations of the mapping formats to see?
are they public? I'd need to look at them and see
send an email here: [redacted] and I'll reply from my actual email Or you could message me on Retro / SSRG.