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sega megadrive sprite editor

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I know I've suggested this on Discord like three times, but it really would make aligning sprites slightly easier. Might try to do it myself and submit a pull request,...

There should be a way to specify per-project starting directories for picking art/mappings/DPLC/palettes. As is, if you start Flex from explorer, the dialog boxes always default to Flex' directory, making...

In SonMapEd, you can cycle through the individual sprite pieces of a sprite frame by pressing `shift+[` or `shift+]`. Having the ability to do similar in Flex would be great,...

The sprite strip on the left side uses a different scaling value for each sprite frame. There should be an option to have them all use the same scale, and...

Some objects (example: Rexon badnik in Hill Top Zone in Sonic 2) use the foreground or background palette lines (lines 2/3). These palette offsets are coded into the game, so...

Some objects need the ability to load multiple art files, or have a range of blank tiles added before or after the art, similar to what is done for palettes....

Self Explanatory, being able to delete certain tiles (without removing all unused tiles) or add tiles arbitrarily would be nice to have as I've found myself needing that function quite...

When trying to **import over a sprite** or **import a spritesheet**, it will remember that file the last time you used it to import. Say you have it open in...

Error message as follows: ``` Could not find 'scripts' directory for mapping definition files Searched in; /private/var/folders/z4/nygrnkmx2f577m152mz9zjkh0000gn/T/AppTranslocation/3C937884-4C8C-4995-919B-2511A8349ACA/d/Flex2.app/Contents/Frameworks/Flex2 Helper (Renderer).app/Contents/MacOS/scripts /scripts ``` I'm on macOS 10.15.5 and I'm using Flex 1.1.4

When using "Import Over Sprite", index 0 from the palette isn't being considered as the transparency colour at all, making it impossible to use an opaque image for any small...