kirderf1
kirderf1
The lotus time capsule item lets you place the base pedestal for a lotus flower, but it does not spawn a lotus flower entity alongside it. I think it should.
Much like the pogo bounce or sword swipe, I'd suggest that fire-based attacks from weapons should have some sort of conditions for when activating.
The idea is to be able to get back the grist cost for misplaced blocks. To avoid exploits where the player could convert any blocks to grist, even blocks in...
The return node should have a creative only item available. The gates work much different and shouldn't have an item as well.
A tool for passing through walls up to 2 blocks thick. More will risk creating an exploit where an editmode player could be used in the overworld to find caves.
Accidently placed a machine that didn't actually get placed, causing the 100 build cost to activate. Only the clientside thought so at the moment. The server side kept track properly.
The player decoy that spawns when entering editmode can still not pick up items, which is both good for imitating the player more and for picking up the punched card
Right now, all entities within a bounding box is transferred. This results in that the entities that are teleported are selected from a square, while the blocks to be transferred...
Performs a variety of changes to clean up packets and code surrounding packets: - Split multi-purpose packets into multiple different packets - Pluralize class names for classes containing multiple packets...
The goal was to clean up and move things out of the util package, attempting to get rid of the package entirely. I wasn't able to get rid of the...