khanh-it
khanh-it
> the drawing of the debug circle is directly embedded into the FSR sharpening shader, so you can only see it if that shader is executed Can someone please show...
@prqtham7 try this https://github.com/brunodev85/winlator/issues/710#issuecomment-2849061640 (you may need to restart the container)
> > [@prqtham7](https://github.com/prqtham7) try this > > [#710 (comment)](https://github.com/brunodev85/winlator/issues/710#issuecomment-2849061640) > > (you may need to restart the container) > > Still 3dtest not working Did you disable VK_EXT_extended_dynamic_state extension? As...
Can you guys do a test that the dxvk-2.x.x-stripped versions here are working with Mali GPUs? https://github.com/khanh-it/dxvk/releases
@babizisalim Just like official DXVK, download the archives from my link. Copying the *.dll files to the game's folder (x32 for 32-bits games, and x64 for 64-bits games) and enabling...
@VoltrexKeyva Just download and copy the *.dll files to the game's folder as what I said in the above comment.
My Opi5 is working, what is your android image version? Mine is Android 12, image 1.0.3 And what game btw?
Vortek does not support DX10/DX11, so Metal Gear Solid V: Ground Zeroes won't work. I didn't try the other 2 games. My settings are pretty much default with Vortek. Please...
@danwraith03 My Opi5 is a base model as well. Try: . Set resolution to 860x600 or lower (Because in my case, if I set the resolution higher than that, the...
> It is working now. It shows cube1900 to 2000 fps at test direct3d app. Thank you. @danwraith03 What, my Direct3D test only runs around ~1300 fps. Did you do...