Katelyn Gadd

Results 44 issues of Katelyn Gadd

After a lot of blindly stumbling around in the dark I got DisassemblyDiagnoser to work for a benchmark I'm iterating on, and then a random change to the code being...

While kicking the tires on SDL_GPU, I noticed that SDL_AddAtomicInt_REAL was near the top of my profiles (7th, to be precise). Most of the calls to this function are from...

May fix https://github.com/dotnet/runtime/issues/107647. Not really sure what I'm doing, I don't know much about arcade. To summarize, the default codename for arm32 is way too old for dotnet/runtime, so I...

Thinking of two common scenarios here and whether FNA3D + SDL_GPU can support them cleanly, if at all: * I want good load times and smooth loading w/minimal dropped frames,...

Frequently Disasmo fails to disassemble anything unless Run is checked. That's fine, it's not too hard to check Run. Unfortunately Run frequently breaks at random in multiple ways: 1. It...

https://slpublic.azureedge.net/cache/main/sl-b-dotnet-main/52a04496d45c5151a06333c8d61498ce0936447d8ecf5f8279f0701168e66c50.json fails to load with a 404 and it seems like as a result SharpLab does not work - it says the connection was lost and it never reconnects.

Pairs with https://github.com/FNA-XNA/FNA3D/pull/228

Tested on OpenGL, D3D11 and SDL_GPU.

Extensions
Metal
OpenGL
SDL
Direct3D

Here's a trace: https://www.dropbox.com/scl/fi/glxj0084g9v1npltstq68/glitchy_uploads_FNA3D_Trace.zip?rlkey=mfmwu0uwwyik6rtxsdfp51bd9&dl=0 GOOD (D3D11): ![image](https://github.com/user-attachments/assets/6adc9c15-d187-42be-989d-bb575f2d435f) BAD (SDL_GPU): ![image](https://github.com/user-attachments/assets/0cc7e053-f38b-4358-97c6-92ab135fdaa7)

SDL