Katelyn Gadd
Katelyn Gadd
Because the synchronous Compile API has a 4kb limit in real-world implementations and the async/streaming APIs use a Promise, there's currently no way to implement a wasm equivalent of production...
Hi, I installed the latest SAR from releases, and enabled it for all users, then rebooted. I ran Reaper as admin (just in case) and started configuring it based on...
Maybe invalid? I'm not sure we can/want to fix this. This mostly impacts the Microsoft.CodeAnalysis.VisualBasic.CommandLine.UnitTests suite. ``` Microsoft (R) Visual Basic Compiler version 42.42.42.42424 () Copyright (C) Microsoft Corporation. All...
Users of Debian 11 (stable) don't have access to Node 18 from system packages, only Node 17.2: ``` npm WARN EBADENGINE Unsupported engine { npm WARN EBADENGINE package: '[email protected]', npm...
By default up to 3 frames can be queued for rendering, which increases rendering latency by default. In my testing reducing the queue length to 1 reduces windowed mode max...
From what I can see, the only way to create a v128 zero vector (for example to do unrolled memsets) is a full v128_const, weighing in at around 18 bytes...
This is kind of an SDL_gpu thing but also relevant to the design of the shader compiler and infra. Right now in my game and libraries I have a bunch...
## Build Information Build: https://dev.azure.com/dnceng-public/cbb18261-c48f-4abb-8651-8cdcb5474649/_build/results?buildId=568665 Build error leg or test failing: WasmTestOnBrowser-System.Text.Json.Tests.WorkItemExecution Pull request: https://github.com/dotnet/runtime/pull/98530 ## Error Message Fill the error message using [step by step known issues guidance](https://github.com/dotnet/arcade/blob/main/Documentation/Projects/Build%20Analysis/KnownIssues.md#how-to-fill-out-a-known-issue-error-section). ```json...
https://github.com/kevingadd/shootblues/blob/master/ProcessInjector.cs#L121 If the region having its memory protection state modified spans one or more pages, attempting to restore the original protection state will produce incorrect results because only the protection...
AudioContext may require autoplay permissions to work and will open the user's audio output device to play samples + kick off a mixer, while OfflineAudioContext won't have those problems