Kestrel Moon Studios

Results 22 comments of Kestrel Moon Studios

Hello, Yes I think that could be the issue. I made a small change to test out the theory in glnvg__convexFill() and it seems to address the problem: ``` static...

Hello, What are the steps moving forwards to deal with multiple OpenGL Contexts ( multiple Windows open scenario ) if MX support is omitted? I am referring to the usage...

Hello, Thanks for the reply! From my testing it seems like calling glewInit() repeatedly is not required; the code runs just fine with multiple contexts. I am just a bit...

Hello, Both those changes do not touch any of the display code I think, especially the first one. However, you can try commenting out the line in f75573f and see...

Ok, you can work with that for now. However, autoBlending must be set to true somewhere in order for the blending to work. The issue is I do not know...

Actually, thinking about the problem a bit more, the correct fix is probably to only call the SetAutoBlending(true); when the code is running in the game, not in the editor...

@mrezai Hello all, this has been patched into the latest creature godot 3 code. Cheers

Hello, Firstly, I want to say thank you so much for looking into this. I too am not sure how to address this issue as the docs for Godot are...

Hello, Yes indeed, I need to look around at the Godot API more but so far, I am lost in their code/docs too :( It is a bit unfortunate, hopefully...