Laurent Laborde
Laurent Laborde
> Try making your world background just a simple color. it worked for me. thx !
Well... This works, I don't understand, but I guess it means there is no problem with DoNotOptimize() ... I just changed the loop index from int to uint. ```cpp void...
I simplified the problem. it confuse me. fail : ```cpp for (auto _ : state) { uint32_t sum = 0; uint32_t size = state.range(0); for(uint32_t i = 0; i <...
yes, by "fail" I mean "optimized out"
Friendly greetings ! 1st : thank you ! thank you ! thank you for this software :) 2nd : The UI is good enough for me but if you "enhance...
action_memory isn't a float but an int32 ` self.action_memory = np.zeros(self.mem_size, dtype=np.int32) `
it's probably about the fact that, on startup, all the attraction/repulsion setting are at 0. Since nothing move, it look like the simulation isn't running (it does)
additionally, a slower sweep would help a lot to offset the latency of the hardware. This is what I get with the fast sweep https://i.imgur.com/OsX8DAH.png the big notch doesn't exist...
autodetecting the latency would be nice too. My initial request was about compensating for the additional hardware. It's not really a big deal since nowadays audio interface are very linear...
I believe that would make the simulation a plain old nBody simulation that would remove the uniqueness of this software.