Pierre de La Morinerie
Pierre de La Morinerie
Alright, I'm convinced – let's do this. I just updated the script (to use the better format recommended by @daid), and ran it again on the latest version of the...
@ShadowOne333 as the author of one of the most extensive mod using the disassembly, would this change be ok with you?
Sure, a debug target could be a good idea. It is already possible to build a debug ROM by defining the ENABLE_DEBUG_1 constant, like this: ```shell $ make ASFLAGS='--define ENABLE_DEBUG_1'...
Indeed, the decoded tilemaps and attrmaps are there by mistake, and should not have been included in the project. I opened #346 to remove them. As for the combined/fallthrough tilemaps,...
Much improved by #67.
Mmm, from reading the code, I think it's for when being punched out to the entrance by Blaino.
Nice findings 👍 So, apparently, music tracks all have a global **ID**, which is a unique number identifying a track (that would match the MUSIC_ constants in `constants/sfx.asm`) But tracks...
Sure, if you can document the missing sounds and jingles, that'd be great.
NB : some of these entities are not used in the static room definitions – but are actually spawned at runtime (see `SpawnNewEntity`). So they are actually used (even though...