keince

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I'm seeing these errors as well on running the latest master. I'm building with vcpkg on Windows and Visual Studio 2017. I'm also not building OpenSceneGraph explicitly which is built...

Thanks Jason. I'll give it a try... -S > On 04/08/2022 12:04 PM Jason Beverage ***@***.***> wrote: > > > > > Try grabbing the master osgearth and seeing if...

So...I pulled master today and rebuilt. It runs without the aforementioned shader errors but now I'm seeing a different problem. When I run `osgearth_viewer annotation.earth` it displays the readymap earth...

Okay. That is what I was trying to describe. Perhaps a screen capture would be helpful... I first position my camera as so... ![CaptureAboveGnd](https://user-images.githubusercontent.com/80072561/132530749-7710158a-6562-4f17-904f-78ef2b87ab0e.PNG)

While holding down the middle mouse button and moving the mouse cursor up on the screen, I get this... ![CaptureBelowGnd](https://user-images.githubusercontent.com/80072561/132531059-e5161403-0264-4880-b258-43c313d40a68.PNG)

Toggling the collision using the 'k' key had no effect. I was still able to go under the terrain At any rate, I'm glad you were able to repro the...

Glenn, Let me be more specific in what I'm doing in my implementation. I've got a tool that is subclassed off of `osgGA::GUIEventHandler` and that handler is added to a...

So...it appears that if I comment out the line `feature->style()->getOrCreate()->TECHNIQUE_GPU;` The cull callback starts to work as expected.

Well...it was, until I commented it out to get my cull callback to work.

Once I get my computer back online, I will double check. I may have copied it wrong since the code is on another computer that has no access to the...