Keijiro Takahashi

Results 342 comments of Keijiro Takahashi

Unfortunately, the performance of this project is quite bad on OS X for several reasons. I'd like to update if I come up with an idea for optimization (so far,...

I don't recommend using this project as a reference. ECS/DOTS has been changed greatly, so that this project is not useful any more. If you still want to try this...

By the way, do you know that this project is not compatible with the latest version of ECS? Did you fix the problem by yourself?

Added LICENSE. https://github.com/keijiro/Voxelman/commit/5f65ffdfa61435ea0492e540dbf10e48645cf803

Please note that this license only affects assets contained in this repository (cmu-mocap is not included).

> Is it possible to use these in HD renderpipeline? These graphs are basically compatible with HDDRP, but you have to replace the master node.

I haven't maintained this repository for years. Please try [Post Processing Stack from Unity](https://assetstore.unity.com/packages/essentials/post-processing-stack-83912). It's better, faster and well-maintained.

FYI: This project hasn't been maintained for several years. I'd recommend using the post processing stack instead. There is no advantage in using KinoBloom compared to the bloom effect in...

That's weird. The bloom effect in the post processing stack was improved/optimized compared to KinoBloom.

Thanks for pointing it out. I think this has been fixed in the post-processing stack. I'm not using this effect (KinoBloom) any more, but I'll fix it if there is...