Voxelman
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FPS below 10 on macbook pro
I test this project on windows is ok. but when I run it on macbook pro, the FPS is very low. If I change the scanner resolution to 40X40, FPS increase to 30.
OS version: OSX High Sierra Unity version: 2018.1
I confirm this behaviour on MacBook Pro using Unity 2018.2.0f2
Unfortunately, the performance of this project is quite bad on OS X for several reasons. I'd like to update if I come up with an idea for optimization (so far, no luck).
Macs not running something in a game engine smoothly? No surprise!
Seems this "issue" should be posted on Apple.com. Haha. If only Apple and Nvidia would kiss and be friends again.
Likely going to be testing how XCode runs in a VM on Windows soon so I can jump ship to an OS that is fully compatible with Nvidia cards.
Maybe not reproducible with 2022 LTS and Entities 1.0.