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Problem with sprites in android build.

Open HappySapeta opened this issue 6 years ago • 2 comments

When used in a scene with sprites, screen shows random static dots and lines or a completely blank screen. Could be a shader compatibility issue.

Thanks a lot for this free image effect. Great effort. Please try to fix the above mentioned issue. screenshot_2018-10-16-01-16-16-206_com trinity project1 1

HappySapeta avatar Oct 15 '18 19:10 HappySapeta

I haven't maintained this repository for years. Please try Post Processing Stack from Unity. It's better, faster and well-maintained.

keijiro avatar Oct 15 '18 23:10 keijiro

No, your shader works much better than unity's PPS on mobile, on 3D meshes (PPS's 10 fps vs KinoBloom's 30+ fps). However, it messes up sprites for some reason. I really need this shader to work. Thanks.

On Tue, 16 Oct 2018, 5:24 am Keijiro Takahashi, [email protected] wrote:

I haven't maintained this repository for years. Please try Post Processing Stack from Unity https://assetstore.unity.com/packages/essentials/post-processing-stack-83912. It's better, faster and well-maintained.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/keijiro/KinoBloom/issues/13#issuecomment-430053684, or mute the thread https://github.com/notifications/unsubscribe-auth/AiMFJI1u9ZgtmickuQKm52xLdujU5QIjks5ulSA5gaJpZM4XdBPq .

HappySapeta avatar Oct 16 '18 06:10 HappySapeta