KinoBloom
KinoBloom copied to clipboard
Problem with sprites in android build.
When used in a scene with sprites, screen shows random static dots and lines or a completely blank screen. Could be a shader compatibility issue.
Thanks a lot for this free image effect. Great effort.
Please try to fix the above mentioned issue.
I haven't maintained this repository for years. Please try Post Processing Stack from Unity. It's better, faster and well-maintained.
No, your shader works much better than unity's PPS on mobile, on 3D meshes (PPS's 10 fps vs KinoBloom's 30+ fps). However, it messes up sprites for some reason. I really need this shader to work. Thanks.
On Tue, 16 Oct 2018, 5:24 am Keijiro Takahashi, [email protected] wrote:
I haven't maintained this repository for years. Please try Post Processing Stack from Unity https://assetstore.unity.com/packages/essentials/post-processing-stack-83912. It's better, faster and well-maintained.
— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/keijiro/KinoBloom/issues/13#issuecomment-430053684, or mute the thread https://github.com/notifications/unsubscribe-auth/AiMFJI1u9ZgtmickuQKm52xLdujU5QIjks5ulSA5gaJpZM4XdBPq .