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A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity.

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Great shader, however, after building for android, the shader is not doing any effect, we tried Vulkan support also, but that didn't work out either, is their any other factor...

question

I also need to work with transparent images. Can you tell me how to make this shader possible to work with transparency? _Originally posted by @whooiiaamm in https://github.com/keijiro/StableFluids/issues/10#issuecomment-1715926497_

question

The old link to GPU Gems "Fast Fluid Dynamics Simulation on the GPU" was giving 404. This PR updates to an internet archive URL so hopefully a more stable URL.