StableFluids
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Android compatibility issues
Great shader, however, after building for android, the shader is not doing any effect, we tried Vulkan support also, but that didn't work out either, is their any other factor that we might be missing ? Thank you
It might be a compute shader compatibility issue.
is their any other factor that we might be missing ?
No.
Worked on my device when disabling Auto Graphics api and putting Vulkan first option
There is a black screen that appears when I build it for android. Any solution please.
Yeah go to player settings then unmark the Auto graphics API then select only Vulkan. graphics api
On Thu, Jul 22, 2021 at 7:30 PM devansh @.***> wrote:
Hey, any solution to this?
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Yeah go to player settings then unmark the Auto graphics API then select only Vulkan. graphics API
@moaazafzal can you help me with the issue I submitted lately? Tried a lot to do that but can't figure out :(
could you please share your github email ?
On Thu, Jul 22, 2021 at 8:20 PM devansh @.***> wrote:
@moaazafzal https://github.com/moaazafzal can you help me with the issue I submitted lately? Tried a lot to do that but can't figure out :(
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@moaazafzal its [email protected]
could you please share your github email ? … On Thu, Jul 22, 2021 at 8:20 PM devansh @.***> wrote: @moaazafzal https://github.com/moaazafzal can you help me with the issue I submitted lately? Tried a lot to do that but can't figure out :( — You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub <#7 (comment)>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AK2HPXLVXZYA47KLY6VJSJTTZAZMPANCNFSM43W4EZTA .
please send me a normal email once
hi, This issue is caused by unsupported RandomWrite enabled render texture format (RFloat, RGFloat) on GLES platform. Change render texture format to ARGBFloat should walk around this compatibility issue.