Kristian Duske
Kristian Duske
> However, is it possible to add the ability to initially position PointClass-entities by their origin? I don't see how that can work. Entities would end up in walls and...
I thought you were talking about the case when you are dragging an entity from the browser into the map. But when you are just dragging an existing object around,...
I understand that many users would like to customize TB's input schemes more than what they can currently do, but TB doesn't support such flexibility in a generic way, and...
Sorry for the late reply. Check out the [camera tool](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/View/CameraTool3D.cpp) if you want to change this.
I can't reproduce this on current master.
I'm going to close this as there is no progress (no PRs) and Debian isn't supported by myself.
Could you provide a pull request? Then I can just run CI and test the package still works on Ubuntu.
I'm going to close this PR as there doesn't seem to be any more work being done on it.
The issue that @bstordeur describes above has been fixed in the meantime. TB now properly updates the `angle` property instead of `angles` - in fact, it will always prefer an...
> How well do you think this would work with multi-brush creation? After simple stuff like cylinders, I was planning to add support for hollow pipes/tubes, arches, etc., which is...