Kristian Duske

Results 334 comments of Kristian Duske

Presumably? Please don't speculate. I am asking for facts to clear up this confusion.

> As far as I can tell the Quake sprites do appear to render correctly in TrenchBroom. I've included a zip with my test sprites, and a small FGD to...

Well, for starters I'd like to know if Quake and Half Life agree on how to render unrotated sprites. Once we have established that, we can talk about rotation. In...

Thanks! That's very helpful already. Could you try it with an entity that uses sprite() instead of a misc_model? That should work without any mods, too. @L-P could you please...

I'm confused, did you use angles for one game and mangle for the other?

Why not vanilla Quake? It supports sprites, doesn't it?

I think we should just park this issue until someone can explain properly what's going on and what the requirements are.

Yes, but the issue is about Half Life. Apparently everything works fine in Quake.

Thanks! Even though I still don't have a clear picture, this does help! I think that the root of the problems will just be that we cannot reuse TB's model...

@Sinihopea If you are still interested, maybe you can help with this? I can help with making vcpkg optional. For example I could set up our Linux builds so that...