Kelsey Gilbert
Kelsey Gilbert
I suppose this is # 1? I don't expect users to run into many slowpaths in practice, though. I don't think this is something we need to spec.
GPU Web 2022-09-07/08 APAC-timed * MM: **we're actively discussing how we think this should work. I volunteered to put it on the agenda for this week, but our internal discussions...
WGSL meeting minutes 2022-07-26 * KG: Want MM for this, so we table.
WGSL 2022-08-09 Minutes * KG: Rollup with links to other discussions. In V1 so will get triaged. Sounds like in short need solution to 1) do we need to figure...
WGSL 2022-08-16 Minutes * Previously: TODO: Shadowing overloaded builtins? * MM: I thought we had a resolution on this last week. Are we not done here? * KG: If we...
The part that we decided we need was done in #2941, and the rest is now post-v1.
WGSL meeting minutes 2022-06-07 * DN: Bunch of easy cases (like texture types in other languages), an remove them. But there are some like i16 and i64 that are on...
Are we done here?
The levels are at here: https://www.w3.org/2004/02/Process-20040205/tr.html#q73 > * Working Draft (WD) > * A Working Draft is a document that W3C has published for review by the community, including W3C...
WGSL meeting minutes 2022-06-29 * Socialize: Criteria for pushing the WebGPU and WGSL specification to Candidate Recommendation [#3107](https://github.com/gpuweb/gpuweb/issues/3107) * KG: Note: this isn't "releasing the spec" - widely reviewed, satisfies...