Kelsey Gilbert

Results 394 comments of Kelsey Gilbert

I suppose this is # 1? I don't expect users to run into many slowpaths in practice, though. I don't think this is something we need to spec.

GPU Web 2022-09-07/08 APAC-timed * MM: **we're actively discussing how we think this should work. I volunteered to put it on the agenda for this week, but our internal discussions...

WGSL meeting minutes 2022-07-26 * KG: Want MM for this, so we table.

WGSL 2022-08-09 Minutes * KG: Rollup with links to other discussions. In V1 so will get triaged. Sounds like in short need solution to 1) do we need to figure...

WGSL 2022-08-16 Minutes * Previously: TODO: Shadowing overloaded builtins? * MM: I thought we had a resolution on this last week. Are we not done here? * KG: If we...

The part that we decided we need was done in #2941, and the rest is now post-v1.

WGSL meeting minutes 2022-06-07 * DN: Bunch of easy cases (like texture types in other languages), an remove them. But there are some like i16 and i64 that are on...

The levels are at here: https://www.w3.org/2004/02/Process-20040205/tr.html#q73 > * Working Draft (WD) > * A Working Draft is a document that W3C has published for review by the community, including W3C...

WGSL meeting minutes 2022-06-29 * Socialize: Criteria for pushing the WebGPU and WGSL specification to Candidate Recommendation [#3107](https://github.com/gpuweb/gpuweb/issues/3107) * KG: Note: this isn't "releasing the spec" - widely reviewed, satisfies...