Kelsey Gilbert

Results 396 comments of Kelsey Gilbert

WGSL 2022-08-30 Minutes * DS: Which half is this * MM: Split into runtime vs compile time and we want to runtime behaviour first. This is compile time and we...

WGSL 2022-10-11 Minutes * DN: At some time, split into runtime vs compile time. All changes to pin down compile time have landed so think this is candidate for closing....

I have a use-case as simple as "I have two profiles and would like to know the average fps of each". For this, I don't need a more detailed timeline,...

It depends if we want to encourage authors to modify after creation. I think implementation-wise, if we support addStop, adding colorspace mutation support should be easy, so I think this...

There is somewhat perverse value in hard-to-optimize paths being hard to use, so as to keep devs pointed at the APIs we want them to use, and can optimize well.

Use an API with shaders, like WebGL. Not all canvas2d implementations are implemented with shaders, since not all canvas2d implementations are hardware accelerated. If you want it to be fast,...

We basically can't afford to optimize all fast-paths for all use-cases, so design-wise, we try to shepherd devs towards the always-fast APIs and have them write the fast-paths for their...

WGSL meeting minutes 2022-06-07 * MM: Can we get a better explanation? * DN: Vector of 4 floats requires a certain alignment requirement. Additionally, author can add @align annotations, and...

WGSL 2022-10-11 Minutes * (Fixes: wgsl: (1 &lt;< 2u) should be 4 (an abstract int)[ #3511](https://github.com/gpuweb/gpuweb/issues/3511)) * DN: Weird issue BC noticed. When doing shift the type of result should...