Voxel_Cone_Tracing icon indicating copy to clipboard operation
Voxel_Cone_Tracing copied to clipboard

Converting vertex meshes to voxel data and visualizing using VCT

Voxel Cone Tracing For Real Time Global Illumination

Converting mesh data to voxel data and rendering global illumination using cone tracing in OpenGL GLSL. Based on the paper "Interactive Indirect Illumination Using Voxel Cone Tracing" by Cyril Crassin.

Some Screenshots