katawajojo
katawajojo
Seconding this. This happens when flashed to a cart, or when converted to GB Studio's .pocket format.
> Just to chime in here, I did setup a repository for a Nord port to Windows Terminal (before I came here looking for issues, sorry). > > Anyway, it's...
Has anything ever come of this? I'm running into the same issue on the latest ABM on a 1000 series. Update: This seems to be specifically an issue with me...
Edit: Wow, I confused npdrmfree and NoNpDRM. I'll double check and see if that fixes the issue
Update: I just updated to the newest d3d8 release posted on the site, and am running into the same issue. [d3d8.log](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/6157814/d3d8.log)
Thanks for the speedy reply! No dice, unfortunately. Edit: Here's a newer debug.log [d3d8.debug.log](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/6158611/d3d8.debug.log)
oh shit, my bad. Here ya go. It seems to be dying at whatever happens after ReShade hooks? [d3d8.log](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/6159302/d3d8.log) [d3d8.debug.log](https://github.com/elishacloud/Silent-Hill-2-Enhancements/files/6159303/d3d8.debug.log)
Still nothing. I'm not sure if it's a hardware configuration issue? I know I've had issues with programs in the past because I use an external DAC, but here's the...
Nope, no dice. It just sits at a black screen. Edit: Okay, no sure why, but if I'm running the game from C:\KONAMI\Silent Hill 2, the game just fails to...
I can test this on one of my other Mac systems to see if it is indeed something to do with their storage drivers and whatnot.