Kazuki Matsumoto

Results 599 comments of Kazuki Matsumoto

> Edit: and also, don't worry about the strange height I reported, that was my mistake (accidentally had *360 in the debug log outputs) It was a big surprise to...

Have you read this doc? https://docs.unity3d.com/Packages/[email protected]/manual/sample-multiplay.html

@doctorpangloss Thanks for your suggestions, we added tasks to investigate the improvements you suggested. - Improvement timing ot the plugin event for HDRP and URP (WRS-402) - Add "Framerate syncronization...

@doctorpangloss Sorry but I couldn't find the event "TextureReady" in [Graphics](https://github.com/Unity-Technologies/Graphics) repository. Where did you find it?

@mihai-unity Thank you for the PR. I am checking. I've never known the command option. Can I have a project which you experiencing a hang?

> and oh, I just noticed that you are running the tests with a GPU attached. The test should reproduce using a simple `Unity::VM` Windows VM. Got it. I will...

I reproduced the issue on CI. I am checking the behavior when working on Windows without GPU.

I am fixing this error [here](https://github.com/Unity-Technologies/com.unity.webrtc/pull/828). We need to add the dependency `com.unity.module.audio` package for the WebRTC package. ``` Library\PackageCache\[email protected]\Runtime\Scripts\AudioCustomFilter.cs(15,30): error CS1069: The type name 'AudioSource' could not be found...

@aaron-stafford We are welcome to your contribution! We need to fix this build script for building aar binary. https://github.com/Unity-Technologies/com.unity.webrtc/blob/develop/BuildScripts~/build_plugin_android.sh Of course we also have to make libwebrtc.a for Android x86_64.

@aaron-stafford The shell script I posted are purely for building the plugin. libwebrtc build script is here. https://github.com/Unity-Technologies/com.unity.webrtc/blob/develop/BuildScripts~/build_libwebrtc_android.sh Unfortunatelly, we cannot provide the build environment publicly because the build machines...