Kazuki Matsumoto

Results 599 comments of Kazuki Matsumoto

We found the issue that setting enable `Optimized Frame Pacing` in Player Settings Window occurs the crash when using Android vulkan. Please check your settings and reply your result. ![image-2022-02-18-08-30-12-353](https://user-images.githubusercontent.com/1132081/155057087-bbef1754-fbe9-42fd-a3d5-b0c320611e8c.png)

@yasuohasegawa Thank you so much for your reply. I am not sure why this parameter occurs the crash, but we will investigate the issue near future.

@CarlosDanielFP Sure. I will add the note for the issue in the package document.

@jinnyuri Have you tried that? https://github.com/Unity-Technologies/com.unity.webrtc/issues/437#issuecomment-1047388803

@jinnyuri That's good. What cause of the issue do you think?

@enigmablue Wow, this is a valuable information! Thank you!

@lealon Oh, I have never tested the package on tvOS. Additionally, I don't have the AppleTV to test it. Is there a compile error when building for tvOS?

@lealon Thanks for sharing the detail. It would be the native plugin should build for tvOS.

XCFramework is the best way to distribute multiple frameworks like iOS and tvOS, but Unity doesn't support it right now. https://developer.apple.com/documentation/xcode/distributing-binary-frameworks-as-swift-packages