Kazuki Matsumoto

Results 599 comments of Kazuki Matsumoto

@tim-depthkit It is difficult to say when support the encoder but we want to support other codecs for developers.

@tim-depthkit I posted the thread in Unity forum for sharing our plan. https://forum.unity.com/threads/unity-render-streaming-status-update-q4-2021.1215801/

@ZeoWorks Thanks for your feedback. This might be the same issue and the fix is already planned near future. https://github.com/Unity-Technologies/com.unity.webrtc/issues/205

@ZeoWorks Thanks for sharing details. We will focus to improve performance for the next WebRTC version. I would like to know more detail. - Testing platform (Win/macOS) - Testing codecs...

@doctorpangloss Looks like they implements libraries based on NVIDIA GameStream. https://github.com/moonlight-stream/moonlight-common-c NVIDIA GameStream https://www.nvidia.com/en-us/shield/support/shield-tv/gamestream/

@ZeoWorks @doctorpangloss I had experiment to check the latency as you said and reproduced your issue. Unity Editor : 2020.3.23f1 on Windows Google Chrome: M96 Video Codec: VP8 - Win...

I made the tool to measure latency between sender and receiver. https://github.com/Unity-Technologies/com.unity.webrtc/pull/586 We need to concern that the condition affecting results are FPS and video resolution.

@ZeoWorks I measured latency using this tool, there was no problem. We will check the stats to measure performance for encoder/decoder.