kappa-maintainer

Results 16 comments of kappa-maintainer

I crafted some submachinegun armor-piercing uranium bullet and packed them into a drum magazine. Then I shoot them all to some sheep, and found these bullet entities remain.

![2022-01-05_09 01 32](https://user-images.githubusercontent.com/11038263/148144339-e74fa1f4-fbfb-41b2-9493-68fb6799b964.png) 13. The binoculars GUI seems to cover the hot bar in a strange way, and its magnification factor can somehow change to this non-integer number. I also...

14. The light engineer helmet can only be craft using leather armor with 46/55 durability. https://github.com/Pabilo8/ImmersiveIntelligence/blob/fb18ad30d300af0306a2a98363eca29a25e3c513/src/main/resources/assets/immersiveintelligence/recipes/tools/armor/le_helmet.json#L23

15. When install with Industrial Wires, the construct of Electrolyzer will conflict with IW's Mechanical Multiblock, which make it unassembleable. 16. Chemical Bath's item ports have fluid port's texture, and...

20. Crafting electric hammer should consume the hammer.

A suggestion: add support to [Mirage](https://github.com/elytra/Mirage) alongside Albedo. Mirage is newer and used by many mods too, including Industrial Wires and Open Lights.

> This should fixed by > Can you create a new release? Then we needn't download the source and build it. You can find a test build in Discord

https://github.com/Pabilo8/ImmersiveIntelligence/blob/fb18ad30d300af0306a2a98363eca29a25e3c513/src/main/java/pl/pabilo8/immersiveintelligence/common/network/MessageManualClose.java#L52

> Having the same issue ^^ Was there a solution to this at all? #158 You need to compile it yourself, though.