Mark Moissette
Mark Moissette
Ok, tried it out, and still cannot reproduce the issue, change is detected correctly no matter the nesting level of an object ...
Thanks for the feedback, and no it does not sound harsh at all, I agree with pretty much all your points! In fact, I started doing that [today](https://github.com/kaosat-dev/Blender_bevy_components_workflow/tree/general_cleanup/examples/bevy_gltf_blueprints) :D *...
@janhohenheim even if not perfect, I think this is resolved ?
Hi @franklinblanco ! Thanks for the kind words :) Unfortunately it is not possible right now , as the UI of the normal gltf export panel is sadly **not** reusable...
@franklinblanco Sorry, I might not have been clear in my wording, but this is not yet done, and is a real issue, so I will re-open until it is solved...
@leo91000 thanks for the bug report ! Have you tried @matveyti's solution ? If that fixes the issue, I know how to resolve it in Blenvy (to make it work...
Good point ! Currently Blenvy does indeed export the animations along with the model. I will have to think a bit more about how to do this, but something similar...
That is actually a very good point ! I'll check if anything needs the registry outside of dev, and if not , I'll move the export to "art"
@DasLixou & @mmatvein did you have those issue with the pre-generated Blender add-on zip file or did you create the zip file yourselves ?
Hmm this one is really odd, because the code when there aren't any materials yet is absolutely trivial :  It literally just goes through the list of materials, and...