Mark Moissette

Results 138 comments of Mark Moissette

@spooky-th-ghost & @GitGhillie , this might be an older issue, but I realized recently that what I said back then is totally false! * Blender does export custom properties in...

Pr for Bevy is out https://github.com/bevyengine/bevy/pull/13453

> I have tracked this branch a few times over the last month, just pulled the lastest and the change detection as been wonderful. Plus everything else. Thanks a lot...

> Just a heads up, I started using this crate about 3 months ago, started to really learn blender then as well, after few months I was kinda fighting blender...

Hi @BUGO07 ! * for the nested "mesh" objects: unfortunately, this is how the gltf loader in Bevy handles the gltf files (and it is actually the standard way of...

closing this one as , as @janhohenheim says this is now resolved in Blenvy, albeit not by flattening the hierarchy. Feel free to re-open if you disagreed :) (btw I...

Hi @DylanRJohnston ! If I understand correctly : * the issue with bounding boxes is fixed by the fix in the thread on the Bevy github you linked to ?...

Do you mean Blender's "Empty" Objects ? Those should be exported normally, have been using them for testing for a while, even added an automated test, and they are exported...

* Thanks for the information, it all seems ok, very weird. * v0.13.1 of gltf_auto_export is out and it fixes some issues that are normally not related (except animated objects...

@DylanRJohnston Thanks for the file ! I was actually able to reproduce this issue ! * It turns out , the issue is with empties inside another collection, inside the...