Mark Moissette

Results 138 comments of Mark Moissette

@DylanRJohnston , sadly I spoke too soon: while I was able to reproduce this issue with your blend file, the tests I added for this, and any other project I...

Sorry @janhohenheim , I reread your message a few times, and I still don't understand either the issue or what you mean with the "collapsible grouping" ?

Ok, but what is the actual issue ? * Are Foo & Bar entities, or components ? * What should the grouping be based on ?

Ah yes, It makes sense now ! :) Sadly this is way more than just a UI issue, it essentially boils down to the use of Component "short names", and...

Some more thoughts: - the current Bevy_components UI is able to display more than one Component with the same shortname if they have different full "paths" (if you hover over...

> Apparently the same limit exists for other names as well: https://blenderartists.org/t/material-name-character-limit-63/1146620/18 This is really really dumb on Blender's side Yep, ran into that one multiple times while developing bevy_components...

Hi @DylanRJohnston ! Could you tell a bit more about your setup please ? * are the objects that you are moving in a main scene, library scene etc ?...

Hi @DylanRJohnston : Very weird, that always worked reliably, and is now also one of the test cases. thanks for the info, could you please send screenshots of: * your...

@DylanRJohnston could you please send the information above so I can track down the issue ? :) Thanks !

Thanks for the screenshots and information ! I think I might know where the issue comes from, I need to try it out on my end too to double check...