kamilhepner

Results 7 comments of kamilhepner

For others, I had a simillar error: ``` LoginId:ae20f83e4a59214f4b20cc834ab0a01f EpicAccountId:b055248c2f8f452abfa4a1fca30a1319 Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000010 UE4Editor_ZipUtility!UZipFileFunctionLibrary::Zip() [T:\game_dev\unreal_projects\zen\Plugins\ZipUtility-ue4\Source\ZipUtility\Private\ZipFileFunctionLibrary.cpp:456] UE4Editor_ZipUtility!UZipFileFunctionLibrary::execZip() [T:\game_dev\unreal_projects\zen\Plugins\ZipUtility-ue4\Intermediate\Build\Win64\UE4Editor\Inc\ZipUtility\ZipFileFunctionLibrary.gen.cpp:171] UE4Editor_CoreUObject!UObject::execCallMathFunction() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:930] UE4Editor_CoreUObject!UObject::execLetObj() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2691] UE4Editor_CoreUObject!ProcessLocalScriptFunction() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1067] UE4Editor_CoreUObject!ProcessScriptFunction() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:898] UE4Editor_CoreUObject!ProcessLocalFunction() [D:\Build\++UE4\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1128]...

Hey @maxecrow could you send me a scene or at least a screenshot of your network how your rig is set up. Also, which version of Houdini are you using?

Hi @maxecrow is that still an issue?

I'm testing it now and will be released soon. You will have one group containing rig poses and zero nodes together.

I've released an updated version. Please reinstall the tools following the instructions in the updated tutorial within the README file.

Currently, the tools only work with Houdini 19.0. At the current stage, we will skip the release for 19.5 and release an improved version for 20.0

I've released an update for H19.5, which includes the new Attach Geometry SOP. Please refer to the updated installation instructions in the tutorial. After you've set it up, please test...